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Math · Foundational
Thinking in Code
Computers do exactly what they're told, one instruction at a time. Learn to think like a programmer: write step-by-step instructions for a robot, hunt down bugs, shrink long programs with loops, let the robot decide for itself with "if" and "while", draw stars with a turtle, and trace real code line by line as its variables change.
9 lessons~55 min0/9 complete
1
Instructions
Sequences and bugs.
2
Loops
Saying it once.
3
Decisions
Programs that react.
4
Memory
Variables, loops that count, and functions.