Markov Chains
Math · Advanced · Lesson 6 of 8

Waiting for Patterns

HH, HT and Penney’s game

An interactive lesson with 6 steps, about 5 minutes: you predict, drag and solve, with instant feedback on every answer. It runs in your browser and needs JavaScript.

What you’ll learn

  • Average waits: HT takes 4 tosses, HH 6, HHH 14.
  • How a pattern overlaps itself decides how long it takes to appear.
  • Penney’s game is non-transitive: every pattern can be beaten.

Steps

  1. Which comes first on average?
  2. Waiting for HT
  3. Waiting for HH
  4. Penney’s game
  5. Rock, paper, scissors
  6. Against HHT