Math · Intermediate · Lesson 5 of 7
Game Trees & Minimax
Assume your opponent is clever
An interactive lesson with 6 steps, about 5 minutes: you predict, drag and solve, with instant feedback on every answer. It runs in your browser and needs JavaScript.
What you’ll learn
- Minimax: Min takes the smallest, Max the largest, working up from the leaves.
- It finds the best guaranteed result against a perfect opponent.
- Small games (tic-tac-toe, draughts) are solved; chess is far too big.
Steps
- Looking ahead
- Choose a branch
- Noughts and crosses
- Solved
- Pruning the tree
- Too big for minimax