Random Walks
Math · Advanced · Lesson 1 of 7

The Drunkard’s Walk

How far do you get?

An interactive lesson with 6 steps, about 5 minutes: you predict, drag and solve, with instant feedback on every answer. It runs in your browser and needs JavaScript.

What you’ll learn

  • A symmetric random walk averages 0, but typically strays √n from the start.
  • Variance of the position after n steps: n.
  • Ten times the distance takes a hundred times the steps.

Steps

  1. Eight walkers
  2. The square-root law
  3. Back to zero
  4. A walk in the plane
  5. Checking the law
  6. An hour of wandering